![]() ![]() AI group issues like formation, crouching and flanking was more important than inhouse fighting, therefore the AI code back then almost ignored buildings and other structures. Word on AI: Bohemia started with OperationFlashpoint back then which was basically an open landscape with big vehicle battles simulator. Also, CM has given up support of OpF: DR already whereas Bohemia will constantly offer patches until the next title is released (some years i guess). Best results can be archieved by using Ramdisks and SSDs. Only thing is that A2 needs a powerful machine to run smoothly. A massive community is behind all this and can help whereever possible. Best thing about A2 is the editor and the open game structure so it's completely moddable. Personally i found the DragonRising gameplay was quite good, but it's focussed on infantry, sometimes you get into ground vehicles.ĪrmA2 offers all vehicles. Only OpF: DR is published by Codemasters btw. ![]()
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