![]() ![]() The point is trying to pretend that this is a real expansion pack released by "the lazy id" in 1996 or so ) I admit - new textures are mostly edits of D1 textures. Notes for mappers: There are some funky textures in the wad (blue and purple STARTAN and flesh and similar absurdities) - using them is RESTRICTED to secret levels! Here is a resource wad: (V2, last updated on 9th July, reuploaded in February 2014)Ĭontains some textures, flats, and DEHACKED (included also separately). For example, there is an important tweak in difficulty settings. Feel free to join! Rules are below the maplist and they may be quite obscure, because I want to keep the direction I set by the first three maps. Sounds impossible? Download the demo on the bottom of this page, play the first three levels included and you'll see how I imagine it. But at the same time I want the levels to become more nonlinear, unorthogonal, abstract and more action based. My vision is to recreate the level layouts as close as possible - same structure, even secrets should be on the same places. To prove that Doom 3 layouts actually have a potential for being good classic Doom maps. To have fun while recreating Doom 3 levels, and mainly, What if Doom 3 levels were released as an expansion pack for The Ultimate Doom? New thread made in order to get rid of unnecessary and unremoveable polls. ![]()
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